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Skyrim Se Horses For Followers



Horses are mammals that ease the burden of travel in The Elder Scrolls V: Skyrim. All horses are a type of draft horse which are native to Skyrim. Though horses can be obtained in five colors. Horses can be rented from stables outside of each major city. 'Rented' means only that the horses live in the stable from which they were purchased. The horse belongs to the Dragonborn after its purchase. Nothing was fixed, changed, added, removed or modified in this 'ver'. If it needed a mod then, it needs a mod now. They threw the content in a new engine and called it a day.

Aug 14, 2011.

  1. Feb 24, 2014 Thanks for watching our Skyrim Mod Spotlight! Like us on Facebook! Follow us on Twitter! Convenient Ho.
  2. Horses for followers - posted in Skyrim Special Edition Mod Requests: Hi all, I remember that for Oldrym there were a couple of mods that allowed followers to mount their own horses. (Mounted followers or Horses for followers are the ones I remember right now). It was very inmersive! Does anyone have any idea if there is a development for something similar in Skyrim Special Edition?

Simple Horse SE is a mod for The Elder Scrolls V: Skyrim – Special Edition, cereated by tktk.

Description (in author’s own words):

This mod modifies horse function e.g. call a last ridden horse with a whistle, a horse is no fighting.

It is simple, stable, almost no performance hit and compatible with almost mods.

My Goal

I used great horse mods before, e.g. 'convenient horses' and 'Immersive horses'.

Those quality are nice, but those are heavy mods for me.

I avoid needless functions, I aim to be more stable and lighter weight.

Maybe this mod is the lowest performance hit in horse overhaul mods. Logic 9 mac.

Requirement

Skyrim 1.4.2+

SKSE 2.0.2+

Skyrim Se Horses For Followers 2017

SkyUI 5.1 SE+

Features Link psn to square enix account.

Call a last ridden horse

Add 'Call Horse' power when starting a game.

Use it or press 'H' key on the keyboard, you can call a last ridden horse.

It can be changed a key in MCM.

In the case of out of sight come from behind to the front.

You cannot call in interior.

No fighting

A last ridden horse is no fighting.

If you want the horse to be aggresive, uncheck 'No Fighting' in MCM.

Fast dismount

Speed to dismount from a horse is faster as same as 'Faster Horse Dismounting 75%'.

Follower Mount

When player rides a horse, nearby followers ride a horse.

Maximum number of people is five. Default is off.

Spawn a horse for a follower when mount a horse, it disappear when dismount.

This feature is light weight, but rarely rider is glitch and no spawn a horse. These bugs cause by vanilla.

you should be avoid a situation during combat or working. And you should ride a horse in an area as wide as possible.

If your followers don't ride a horse, you can solve it when player moves from there.

Sprint Speed *1.3 version

Sprint speed is 1.3 times as fast as that normal version.

It can be used standalone, and also overwrite it.

Uninstallation

Unchecked 'activated mod' in MCM, and then please remove it.

----------------------------------------------------------------------------------------------------------------

May not-todo

Speed adjustment

It is difficult to stable implementation to change in the game. It is the earlier modified by yourself.

Open CK, load the skyrim.esm, Object Window › Character › MovementType › 'Horse_Default_MT' is walking, running, 'Horse_Sprint_MT' is speed of sprint. and then save esp.

Not-todo

The reason is mainly, cause of complexity, an increase in the work load

Inventory of horse

Pick up item on horse

Next apple os x update. Decorative function of horse

  • Last update: Sunday, August 2, 2020
  • Genre: RPG
  • File size: 40.8 KB

Report problems with download to [email protected]

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Version 1.4.0 (version 7) is up.
Each update requires a clean save to avoid problems
Recent release: http://steamcommunity.com/sharedfiles/filedetails/?id=13706&searchtext=, on steam workshop. To enable this mod to function, you will also need my co-release http://steamcommunity.com/sharedfiles/filedetails/?id=13711&searchtext=. Sorry they are uploaded separately, but it seems the Steam Workshop upload mechanism can only handle one esp at a time. Horses for Followers is also available on http://skyrim.nexusmods.com/downloads/file.php?id=11193 . Both esps in one place.
Horses For Followers
+ Better Follower Improvements

Horses for Followers will make new horses available to buy at all five stables. Better Follower Improvements will enable your companion to ride them and follow you. To make them mount their steeds, all you need to do is mount your own and they will follow suit. When combat ensues, they will dismount and engage in combat as normal. The horses are set to avoid combat if possible, unlike the vanilla players horse. Now that you have two horses to pay for, you will appreciate their increased survivability.
The horses will be owned by the 'Player faction' or the “Current Follower Faction”, which means that even if you change followers, there is no need to buy a new horse for each one. Hope you enjoy and let me know of any bugs. Use the Bill of Sale menu to switch ownership plans if some followers refuse to mount their horses.
Subscribe, rate and. enjoy!
LATEST UPDATE: Adds ability to switch faction ownership of horses if a companion does not mount.
This is done by reading the Bill of Sale document (Book) which makes a menu appear.
UPDATE: No more horse hunting! Horses will follow the players horse after bolting. (Read Known issues!). Takes advantage of player's Horse Call type mods.
UPDATE:Skyrim Se Horses For Followers An implementation of Fast Travel + Horses will return to stables if the follower is dismissed
UPDATE: Added a ledger book to all stables. Activate it as an alternative way to buy the followers horse
UPDATE: Riften now also has horses for followers. However, you can only buy them by activating the ledger due to a vanilla quest conflict
Version History
1.4.0 - Adds ability to switch faction ownership to overcome problems with some followers not mounting. This done by reading the Bill of Sale given when buying a new horse.
- Ability to sell horse back to the stables
- Ablity to teleport horse to you in awkard situations.
1.3.0 - Horse will follow the player's horse (inc Shadowmere and Frost) + Horses will not be stealable + Issue with followers returning home [solved] (see Known Issues)
1.2.6 - Last upload, (1.2.5) had files missing. This fixes the problem.
1.2.5 - Fast Travel (with Restrictions) + Horse will return to stables if the follower is dismissed.
(Please read known Issues)
1.2.0 - Adds a ledger (book) to all stables in case all the stable owners die, or their topics become
inaccessable due to other quests taking control of them. Click ledger and buy.
- Riften now has horses for companions. However, you can only buy those horses by activating the
ledger.
1.1.0 - Fixes bug that prevented animals such as dogs from following the player when mounted.
1.0.0 – Initial release.
Known Issues
  • Horses will Follow the player's horse IF the players horse is the original since game start. When the players horse die and is respawned at the stables, the AI attached to the followers horse will not find the new horse. This is a limitation in the game itself and nothing can be done. However, when Bethesda fixes a bug with aliases, then this should no longer cause a problem. The feature is in the game but does not seem to be operational. Until Bethesda fixes it, just make sure the player horse you are riding is not a respawned copy. If your horses are respawned at stables it will not work. So basically keep your horse alive by whatever means that suits you. You can set confidence to 0 which would make it bolt and use a horse call mod. Additionally, you can make the horse essential. If you don't like using console commands, there are plenty of mods that can alter the settings of player horses such as Better Horses or Invincible Horses.
  • There is a problem when a few vanilla quests will start that will prevent the quest normally used for followers to stop functioning. When this happens, the follower may not mount their horse for the duration of that quest. This is how the new alias system introduced into skyrim is meant to work and is one of its most powerful features. It's also prevents a few problems. When such quests runs it's because it must so that a particular quest will not break. It is possible to add the features that makes this mod work to those - interfereing - quests. At this time, I don't know all the quest that will do this. If you find this happens to you, you can upload a save and pass me the link, so I can make adjustments. Bare in mind this is an occasional occurance, depending where you are in the game.
  • The follower's horses should no longer display that red 'steal' word when you look at them. If a follower refuses to mount, use the Bill of Sale to switch ownership of the horse to one thats compatible to a given follow at a given point in your game.
  • The companion and their horse will now fast travel with the player - and stay mounted if done correctly. However, there are minor restrictions
    - Its best to mount your horse and fast travel before the follower mounts their own horse.
    - If you accidently fast travel when the follower is mounted, just dismount anf they will both come running to your location in moments.
    - If you have more than one companion horse, all horses will teleport with you (This does not apply to the player's horse)
    - Avoid fast travel to inside citys. Fast travel to location near the city instead. Otherwise, the follower's horse will teleport inside the city gates at the moment. If you have done this accidently, then use the Bill of Sale document to teleport the horse to your location.
  • Delayed AI. Sometimes the companion delays getting on / off the horse. This is because the game engine only checks the AI Stack every so often, but it can 'potentally' be forced to evaluate the AI by script. Unfortunately, there is no function currently available that detects if the player is on / off his horse available as a script function that works according to the information I received in forums. It works as a condition in the AI stack but not as a script function. However, I will confirm this for myself. In the wicki it is called http://www.creationkit.com/IsRidingHorse.
  • There are no proper animations for followers on horseback carring a torch as far as I can tell. So if there are any good animation gurus out there. hint hint. For now, I'll look into ways of removing torches when the follower is riding, and give them back when dismounted in a future update. But its a low priority.
Question and Answers
Q1:My follower will not ride the horse I just bought for them. Why not?
A: Make sure the plug-in “BetterFollowerImprovements.esp” is selected as well as
“HorsesForFollowers”. They work together and are separated for development reasons. All it will do is control NPC horse-riding as the mod matures. Its not going to be a general purpose
Follower improvement mod. Those are already available.
A2: Use the Bill of Sale to switch ownership of the horse to another faction and see if that helps.
A2: Sometimes, a currently active quest will occasionally override the main follower routine. Nothing can be done unless those interfereing quest are known to me. Also, see if selecting another quest will help, and let me know the result. Remember I can't test it unless it happens to me. I can go through every quest and every script but that will take forever. Please tell me which quest is currently active in your Journal when this happens.
A3: Another mod could be conflicting with this one. If so, try switching the load order so this mod loads later. This may then cause problems for other mods so you need to judge whats best for your game. Try loading my mod only using a clean save. This means unchecking my mod, make a save, check my mods back in (both plugins).
Q2:My follower / companion is from another mod, will he/she be able to ride these horses?
A1: As for the 'Horses For Followers.esp', the companion needs to be a member of the Current Followers Faction. This can be done using the console commands. Select the non-vanilla follower in the console. Type:
AddToFaction CurrentFollowerFaction 1
If you need to remove the non-vanilla companion from the faction, select him/her/it and type:
RemoveFromFaction CurrentFollowerFaction
A2: Its the 'BetterFollowerImprovements' that makes the follower ride the horse. If the non-vanilla companion uses the same system as vanilla followers. This means they are controlled by the 'DialogueFollower' quest form and they fill the 'Follower' alias provided by it. Make sure 'BetterFollowerImprovements' loads later by altering the load order.
A3: If the non-vanilla follower is not using the quest form above, you need to add Follow type AI packages that enable riding
to the Companion mod you are using. Or ask the mods creator how to do this.
Q3:The Ostler at Windhelm is dead, and the backup ostler will only sell the player horse. What’s
wrong?

A: There is a clash with a quest involving the ostler’s at Riften stables which causes the new dialogue

Skyrim Female Followers

to stop working for ALL ostlers. This might be a bug that only Bethesda can fix. Allow Reserved is

Skyrim Horses For Followers Not Working

supposed to fix it, but it doesn’t. As a workaround, use the Ledger provided at the stables. Not to be confused with the
forgery ledger
All the usual terms and conditions apply.
However, should a version be required for a non-english language version of Skyrim, feel free to make adjustments

Skyrim Se Horses For Followers Money


and upload, but please credit the author and keep the same title in the description and the main title in your language should be reasonably similar.



Skyrim Se Horses For Followers
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